Home Interviews LBVRE #1 - Versus

LBVRE #1 – Versus

The pandemic has been going on for a while now. With the world finally starting to open up slowly, people are looking for ways to get out. How can virtual reality help with this? Well, there are a lot of VR games out there. All these games are competitive, and focused towards a social, interactive setting. Most of them can’t even be played at home, simply because of the surface area they require. These types of games shine best in VR entertainment centers.

In this series of articles called Location Based VR Esports (LBVRE), we are going to cover the people behind these innovative VR games! We covered Tower Tag in a previous article. This week, we’re going to look into the game Versus from Phenomena. We interviewed its CEO, Awane Jones and talked about what they do at Phenomena and how they do it.


Phenomena has a team coming from a long past in virtual reality, mixed reality and digital entertainment in general, who worked with big names such as Universal Pictures and Twitter. They are using this expertise to define a new path for VR entertainment. Phenomena offers a great way to attract new customers to VR arcades by building custom arenas. They aim to make VR accessible to everyone by building a high-quality VR experience with a low initial investment.


Versus is a futuristic arena scale laser tag game. It’s a team game with team sizes ranging from 1v1 to 4v4, with playspaces between 25 and 64 m2. With your teammates, you try to eliminate the other team in a 6-minute battle. At the end of the game, the team with the most points wins. The game has 6 maps of various sizes to choose from, allowing it to be played in small arcades as well as larger entertainment centers or theme parks. Versus also includes features such as leaderboards and statistics so you can see how you did against other players.

Versus is a wireless standalone game. Basically, the headset isn’t connected to a PC so you can move freely when you’re in the arena. In addition to this, it also has co-location, which means that your avatar is wherever you are and moves whenever you move. All of these features make Versus just like real life laser tag, but in a simulated environment.

Due to the success of Versus, Phenomena is also working on a new dance game Space Dance Harmony that will be out pretty soon.


With Versus getting increasingly popular, it’s probably coming to an arcade near you. If this interview got you interested, definitely check out if they’re already available at a nearby entertainment center. Also be sure to check out the awesome work of Phenomena on their website and on all of their social platforms. 

Remember to tune in for more reviews and interviews like this and let us know what you think. Who should we interview next? Leave your suggestions and we’ll try and make it happen!

Yigit Kirca
Yigit is currently a university student in the Netherlands. He has always been interested in VR and was fascinated by the possibilities it brings, especially in gaming. He is currently the digital content manager of VREsports.com.


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